Jump to the ledge and shimmy right to grab a ladder to climb up to the next level. Jump onto the small platform with shotgun ammo, then up to the pillar next to it. Now it's time to start the climb back up. On one side, there will be steps leading up to a switch, pull it and get a checkpoint and SAVE. Now head all the way down the center structure, using the ladders and platforms as necessary until you reach the bottom. Jump back to the middle platform and kill the bats. Pull the switch to light the torches, move a platform underneath you and release two bats. Jump up and left to another platform, then swing over the gap to an area with a switch. Jump to the platform in the middle, and go along the left side to jump to a platform with a ring below it. Head down the stairs and into another big room for a checkpoint. Now go and grab the globe from the middle of the room, and drag it into the room we just opened up and onto the button in this room, opening another door. As you do this, two large cats will attack, so dispose of them and get a checkpoint. Drop down to the floor, and pull the switch to open the doors to where we just came from. As you come back towards the entrance, jump off, and you will land on a small platform with a large Medipack. Go left in the room, and grapple the hook to start wall running. Shimmy round to the left, then climb up to the top, and jump to the ledge with the door you just opened. Make your way up the pillars again, and instead of jumping to the platform with the picture, jump to the very tall pillar near the exit. Drop to the pillar on the left, then down to the floor, and push the globe to the button in the middle to open the gate at the end of the top level. Go either side of it, and use your grapple hook to remove the two locks, then push it off the edge. This will open the gate to the globe like device. If you head down the path where the door opened, you will see the next solution, but it's simply just the same as the last sequence, excluding the sword and the eye shots, so top, bottom middle, two on the right, and the one in the middle of the center three. Head back to the shooting puzzle, and step on the switch to reset the targets. This will open a gate back where we just came from, so head back there to get ARTIFACT #1/6. You will get a checkpoint after both puzzles. Before you continue, there are a couple more targets to shoot, these are: the one at the top, the one at the bottom middle, the two on the very right hand side, and the one in the middle of the three in the center of the image. This will open the door that had the picture on it. If you go around the corner, you will see the solution, but to save you doing that, when the lights have gone out, shoot the blade of the sword and the eye of the lower head. Step on the platform to begin the little puzzle sequence. Wall run across the gap (it can be a bit tricky), and go around the corner to face another picture. Jump to the platform next to the pillar with the drawing on the floor, then left to a lower platform. Jump left to the taller of the two pillars, and shimmy right to climb up to the next ledge, then right again all the way to climb up to the top. Turn left, and make the long jump to the third pillar, then shimmy round to the right and jump up to the next ledge, then right again and up one more level before jumping behind you onto a smaller pillar, then climb up to the top of this one. Face the slightly taller pillar next to it, jump to the ledge on it and then again on to the top. There's a checkpoint after the cutscene, then head over to the shortest of the pillars in the room, and climb up it. Francis Folly - 6 ARTIFACTS Head forwards to be attacked by two large cats, and kill them to trigger a cutscene.
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